Skip to main content

breakable-wall​

source

Types​


rbw-info​

rbw-info: basicsource
Fields​
type: type
skel-group: string
anim: spool-anim
sides: array

rbw-side​

rbw-side: basicsource
Fields​
type: type
break-anim: string
end-anim: string
break-prim-mask: uint8
break-root-prim-joint: int16
break-bounds-joint: int16
break-root-prim-sphere: sphere
break-bounds-sphere: sphere

ruins-breakable-wall​

ruins-breakable-wall: process-focusablesource
Fields​
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
root-override: collide-shape
focus-status: focus-status
info: rbw-info
side: rbw-side
nav-mesh: nav-mesh
Methods​
unbroken: unknown
hit: unknown
broken: unknown
ruins-breakable-wall-method-30(obj: ruins-breakable-wall, arg0: symbol) => nonesource

Variables​


*rbw-infos*​

*rbw-infos*: arraysource

mechtest-obs​

source

Types​


mechblock​

mechblock: process-drawablesource
Fields​
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
root-override: collide-shape-moving
origin: vector
drop-point: vector
allow-drag?: symbol
reset-on-land?: symbol
hit-something?: symbol
attack-id: uint32
next-entity: entity
Methods​
idle: unknown
carry: unknown
drag: unknown
fall: unknown
wait: unknown

pushblock​

pushblock: mechblocksource
Fields​
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
root-override: collide-shape-moving
origin: vector
drop-point: vector
allow-drag?: symbol
reset-on-land?: symbol
hit-something?: symbol
attack-id: uint32
next-entity: entity

throwblock​

throwblock: mechblocksource
Fields​
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
root-override: collide-shape-moving
origin: vector
drop-point: vector
allow-drag?: symbol
reset-on-land?: symbol
hit-something?: symbol
attack-id: uint32
next-entity: entity

pillar-collapse​

source

Types​


ruins-pillar-collapse​

ruins-pillar-collapse: process-drawablesource
Fields​
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
root-override: collide-shape-moving
player-attack-id: int32
fall-anim-index: int32
hit-points: int8
mesh-trans: uint8
mesh-joint: joint
deadly?: symbol
art-name: string
anim: spool-anim
Methods​
idle: unknown
bump: unknown
hit: unknown
fall: unknown

rapid-gunner​

source

Types​


rapid-gunner​

rapid-gunner: nav-enemysource
Fields​
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
root-override: collide-shape
focus-status: focus-status
root-override2: collide-shape-moving
fact-info-override: fact-info-enemy
enemy-flags: enemy-flag
enemy-info: enemy-info
hit-points: int32
gnd-collide: uint32
attack-id: uint32
persistent-attack-id: uint32
water-max-height: meters
water-surface-height: meters
desired-angle: degrees
jump-why: uint64
penetrated-by-all: penetrate
penetrated-flinch: penetrate
penetrated-knocked: penetrate
reaction-time: time-frame
notice-time: time-frame
state-timeout: time-frame
auto-reset-penetrate-time: time-frame
hit-focus-time: time-frame
last-draw-time: time-frame
starting-time: time-frame
fated-time: time-frame
focus-pos: vector
event-param-point: vector
jump-dest: vector
focus: enemy-focus
incoming: enemy-attack-info
actor-group: pointer
actor-group-count: int32
neck: joint-mod
on-notice: symbol
on-active: symbol
on-hostile: symbol
on-death: symbol
idle-anim-player: idle-control
rand-gen: symbol
enemy-info-override: nav-enemy-info
frustration-point: vector
move-dest: vector
frustration-time: time-frame
blocked-start-time: time-frame
restore-nav-radius-time: time-frame
nav-radius-backup: float
los: los-control
joint: joint-mod
joint-blend: float
joint-enable: symbol
shot-timer: uint64
predict-timer: uint64
target-prev-pos: vector
target-next-pos: vector
focus-dir: vector
y-diff: float
shots-fired: uint32
spin-up-angle: float
spin-up-timer: time-frame
shoot-anim-index: int32
status-flags: uint64
start-pos: vector
dest-pos: vector
hop-dir: vector
roam-radius: float
Methods​
attack: unknown
spin-attack: unknown
hop: unknown
hop-turn: unknown
cool-down: unknown
reload: unknown
rapid-gunner-method-184(obj: rapid-gunner, arg0: float) => symbolsource
rapid-gunner-method-185(obj: rapid-gunner, arg0: vector, arg1: float) => nonesource
rapid-gunner-method-186(obj: rapid-gunner, arg0: int, arg1: float, arg2: int, arg3: int) => nonesource

shield-gunner​

shield-gunner: rapid-gunnersource
Fields​
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
root-override: collide-shape
focus-status: focus-status
root-override2: collide-shape-moving
fact-info-override: fact-info-enemy
enemy-flags: enemy-flag
enemy-info: enemy-info
hit-points: int32
gnd-collide: uint32
attack-id: uint32
persistent-attack-id: uint32
water-max-height: meters
water-surface-height: meters
desired-angle: degrees
jump-why: uint64
penetrated-by-all: penetrate
penetrated-flinch: penetrate
penetrated-knocked: penetrate
reaction-time: time-frame
notice-time: time-frame
state-timeout: time-frame
auto-reset-penetrate-time: time-frame
hit-focus-time: time-frame
last-draw-time: time-frame
starting-time: time-frame
fated-time: time-frame
focus-pos: vector
event-param-point: vector
jump-dest: vector
focus: enemy-focus
incoming: enemy-attack-info
actor-group: pointer
actor-group-count: int32
neck: joint-mod
on-notice: symbol
on-active: symbol
on-hostile: symbol
on-death: symbol
idle-anim-player: idle-control
rand-gen: symbol
enemy-info-override: nav-enemy-info
frustration-point: vector
move-dest: vector
frustration-time: time-frame
blocked-start-time: time-frame
restore-nav-radius-time: time-frame
nav-radius-backup: float
los: los-control
joint: joint-mod
joint-blend: float
joint-enable: symbol
shot-timer: uint64
predict-timer: uint64
target-prev-pos: vector
target-next-pos: vector
focus-dir: vector
y-diff: float
shots-fired: uint32
spin-up-angle: float
spin-up-timer: time-frame
shoot-anim-index: int32
status-flags: uint64
start-pos: vector
dest-pos: vector
hop-dir: vector
roam-radius: float

Functions​


rapid-gunner-common-post​

rapid-gunner-common-post() => nonesource

vector-average-copy!​

vector-average-copy!(arg0: vector, arg1: vector, arg2: float) => vectorsource

Variables​


*aim-pos*​

*aim-pos*: vectorsource

*rapid-gunner-nav-enemy-info*​

*rapid-gunner-nav-enemy-info*: nav-enemy-infosource

ruins-obs​

source

Types​


beam​

beam: process-drawablesource
Fields​
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
Methods​
idle: unknown
collapse: unknown

ruins-bridge​

ruins-bridge: drop-platsource
Fields​
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
root-override: collide-shape
focus-status: focus-status
root-override-2: collide-shape-moving
smush: smush-control
basetrans: vector
bounce-time: time-frame
bouncing: symbol
bounce-scale: meters
art-name: string
anim: spool-anim
break-anim-name: string
safe-time: time-frame
hit-point: vector

ruins-drop-plat​

ruins-drop-plat: drop-platsource
Fields​
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
root-override: collide-shape
focus-status: focus-status
root-override-2: collide-shape-moving
smush: smush-control
basetrans: vector
bounce-time: time-frame
bouncing: symbol
bounce-scale: meters
art-name: string
anim: spool-anim
break-anim-name: string
safe-time: time-frame
hit-point: vector

sinking-plat​

sinking-plat: rigid-body-platformsource
Fields​
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
root-override: collide-shape
focus-status: focus-status
root-override-2: collide-shape-moving
info: rigid-body-object-constants
flags: rigid-body-object-flag
max-time-step: float
incoming-attack-id: uint32
player-touch-time: time-frame
disturbed-time: time-frame
player-force-position: vector
player-force: vector
info-override: rigid-body-platform-constants
control-point-array: rigid-body-control-point-inline-array
player-velocity: vector
player-velocity-prev: vector
unknown-pad: uint32
float-height-offset: float
player-bonk-timeout: uint64
water-anim: water-anim
anchor-point: vector

Functions​


ruins-activate​

ruins-activate() => nonesource

Variables​


*ruins-sinking-platform-constants*​

*ruins-sinking-platform-constants*: rigid-body-platform-constantssource

ruins-ocean​

source

Variables​


*ocean-colors-ruins*​

*ocean-colors-ruins*: ocean-colorssource

*ocean-map-ruins*​

*ocean-map-ruins*: ocean-mapsource

*ocean-mid-indices-ruins*​

*ocean-mid-indices-ruins*: ocean-mid-indicessource

*ocean-mid-masks-ruins*​

*ocean-mid-masks-ruins*: ocean-mid-maskssource

*ocean-near-indices-ruins*​

*ocean-near-indices-ruins*: ocean-near-indicessource

*ocean-spheres-ruins*​

*ocean-spheres-ruins*: ocean-spheressource

*ocean-trans-indices-ruins*​

*ocean-trans-indices-ruins*: ocean-trans-indicessource

ruins-part​

source

Types​


ruins-part​

ruins-part: part-spawnersource
Fields​
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
part: sparticle-launch-control
sound: ambient-sound
mode: pointer
enable: symbol
radius: meters
world-sphere: sphere

Functions​


check-drop-level-ruins-rubble​

check-drop-level-ruins-rubble(arg0: sparticle-system, arg1: sparticle-cpuinfo, arg2: matrix) => nonesource

TODO docs

check-drop-level-ruins-tower-userdata​

check-drop-level-ruins-tower-userdata(arg0: sparticle-system, arg1: sparticle-cpuinfo, arg2: vector) => nonesource

TODO - docs

check-drop-level-ruins-tower-userdata-nosplat​

check-drop-level-ruins-tower-userdata-nosplat(arg0: sparticle-system, arg1: sparticle-cpuinfo, arg2: vector) => nonesource

TODO - docs

ruins-bird-bob-func​

ruins-bird-bob-func(arg0: sparticle-system, arg1: sparticle-cpuinfo, arg2: matrix) => nonesource

Move the bird particles up and down, on a sinusoidal period with a wavelength of 300 frames
TODO - check argument types / what birds?

sparticle-ruins-bird-moon​

sparticle-ruins-bird-moon(arg0: sparticle-system, arg1: sparticle-cpuinfo, arg2: matrix) => nonesource

TODO - investigate, what even is this?

ruins-scenes​

source

Types​


flag​

flag: process-drawablesource
Fields​
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
Methods​
idle: unknown

ruins-precipice​

ruins-precipice: process-drawablesource
Fields​
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
play?: symbol
Methods​
idle: unknown

Functions​


ruins-slide-sparks​

ruins-slide-sparks(arg0: object, position: vector) => nonesource

Generates simple sparks (2D particles) at the location specified. This is used in the cutscene.
TODO - first arg type?